β¨ SDN_notification. Notifications players finally notice.
Your players ignore those bland little toasts? Not anymore.
An '80s CRT look, in brown and gold. Soft scanlines. A crisp pixel font with real character. Your players will actually read what you show them.
And setup? Dead simple. It's a direct replacement for esx_notify. Drop the folder in, overwrite the old one, done. ESX.ShowNotification, your exports, your scripts. It all works already. You rewrite nothing.
π¨ What you get
4 types, each with its own color and icon. π’ Green for success. π΄ Red for errors. π‘ Gold for info. π Amber for warnings.
π 8 positions on screen. You choose, notification by notification.
π¬ A smooth entrance. A progress bar that shows the time left.
π¨ Color codes right inside the text. Line breaks too.
π A little retro blip, if you want one. Otherwise, silence.
π Zero dependencies
No ox_lib. No third-party library. Nothing.
It renders its own UI, plain and simple. You install it, it runs.
π§© Hooking up your scripts
One line does it.
exports['esx_notify']:Send({ type = 'success', message = 'Payment received!', title = 'Bank' })
Everything else is spelled out in a clean, copy-paste guide.
π¦ In the box
An open, commented config. The NUI stays editable, so you can restyle it your way. A full integration guide. And a test command to see it in action right away.
Light. Clean. Full of character. Install it, then forget it. It just does its job. π